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Divinity original sin sneaking

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Plus you had to spend tones of poitns just to increase that ability. I'd rather keep my roggue in the back and throw grenades at the beginning for the fight.

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The risk to get detected was to high, and it was throwing your rogue in a death trap.Īnd if you were careful and waited for the team to engage before striking with him, it was too much time waisted, not worth it. It costed to much AP, for very low reward. I'm not that kind of player, I love challenge. Now if you call it useless because you want to wipe out everyone from stealth mode, you need to aim for another game. Thx Sneaking its fine, its not op and gives you another tool to manage fights and some situations.

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It was also failed in PoE, a bit more usefull for exploration, but wortheless for combats. This is something often failed in RPG nowadays. I've played the first DoS EE, and sneaking was completely useless, so many points and talents waisted in it.